Eagle Eye Junior (from 4 years up)

Testing and training object and face perception in 30 games without text





 Early screening and remedial training of visual perception problems

Visual perception is a basic prerequisite for learning and for developing social skills.  Difficulties with face and object recognition has been shown to be a marker for ADHS and general learning impairment.

Starting with  a simple  color recognition task, the increasingly difficult tasks give an indication where developmental difficulties could be located. The learning potential can be evaluated by observing how a child  handles different strategies for distinguishing between relevant and irrelevant parts of  an object or a face.


Target Group

Children from 4  years up. At the age of 9 a normal child is able to do all the 30 games.  Adults with Asperger syndrome have been shown to perform below the level of an 9 year old child at these tasks.
ADHS is likely to show up by reduced scores in games asking for simultaneous observation of more than one detail at a time.

Games

All games are played according to the same rules

which makes it easier for young kids.
The player has to find the object shown at the bottom of the screen (here the yellow square) in
the group of objects at the top and click it.
The vertical bar on the right shows the progress.

For completing a game, 11 correct answers mustbe given (plus an additional correct answer foreach error). The arrow button on the left allows
ending a game without recording scores. The number on the lower right hand side
indicates the game number.


TRAINING











Click the  screen shots to enlarge them


All games are played according to the same rules which makes it easier for young kids:
The object below must be identified in the 4 to 10 objects above.

Photographs and drawings with minimal differences are used for training flexibility of discrimination skills. The presentation sequence is activated by a random generator to ensure that scores can only be increased by discrimination and not by memory strategies.


Feedback by users

This program is useful for ..
  • Therapy
  • Special Needs Education
  • Parental Guidance
  • This program is easy to work with. It does not require any installation procedures, doesn't waste time with long trailers. 
  • It can be integrated into any training program with ease.
  • The degree of difficulty can be varied. This permits its use with children of different skill levels.
  • This program trains visual perception strategies - not only for color and form discrimination, but also for face recognition and for position in space.
  • It definitely increases memory span and enhances the ability to keep up full attention
  • ADHS kids can develop discrimination strategies: learning to look for differences.




Pretraining games for children with early LD

General rules:

  • Spaced training in units of 5 to 15 minutes is recommended.
  • Special pretraining games are included for situations where normal games are too difficult (very young children or cases of extreme handicap).
  • The regular games are numbered from 1 to 30 and are of increasing difficulty. They should normally be played in that order.
  • Observe the child's perception strategy by looking at the mouse pointer. If necessary ask the child what the differences between similar pictures are. Do not show the correct solution on the screen, but let the child find it by asking questions.
  • Decide if you want to let a child play alone for a limited time. Children between 4 and 6 years need peer attention. They enjoy demonstrating how well they can play.
  • It is important to match the difficulty of the games with the ability of the child.

Mouse training for children without mouse experience.
In the above game the child tries to move the cursor "ball"  from one kid to another without touching the green.   As long as the ball stays on the street, you can hear a melody, but the melody stops playing as soon as the ball touches the green. When the ball reaches another child , a new melody starts to play.The objective of this game is to experience the relationship between hand movements and cursor movement. 


Possibilities for adaptation and comparison

When starting up the program you can select F instead of s. The main menu then displays the number of errors (the default is s for seconds). Both time and errors are always recorded.

Other options in the main menu (below) are:

  • Button C (compare). Compare either with your previous scores or with the scores of another player. In the screen below player HW compares his actual scores with his previous scores.
  • Button M (median). Display average scores.
  • Button E (extreme). Display top scores from the evaluation research.
  • Button X (do not show). Hides comparison scores.
  • Button red triangle: Go to the pretraining games.
  • Button mouse: Go to the mouse training.
  • Button magnifier: Show all scores.



Eagle Eye Junior or Eagle Eye ?

Both programs train visual perception strategies.

Eagle Eye Junior
Only object and face recognition with increasing difficulty. No symbols, no letters or numbers. For average kids from 4 to 9 years. From 10 years on the scores are no longer depending on age.  Eagle Eye Junior may still be useful for teenagers and even adults with severe LD.

Eagle Eye
Presupposes knowledge of letters and numbers. Normally not to be recommended before second grade. Good for detecting dyslexia caused by impaired visual perception strategies, but also for finding highly gifted individuals. The different visual tasks ask for flexibility in strategies of visual perception. 


The author

Dr. Hans-Werner HunzikerDr. Hans-Werner Hunziker

 

SYSTEM

Windows Windows
Windows 98, ME, NT4, 2000, XP, VISTA and Windows 7.