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EAGLE-EYE:
CD-ROM for Visual Perception Training
International version (German, French,
Italian, Dutch or English - selectable at startup):
With special scoring procedure for professional users.
Hardware requirements:
Windows: 95/98/ME/NT/2000/XP/VISTA, 100MHZ 486 recommended Pentium 100MHZ, audio
card, 4 speed CD-ROM drive.
Macintosh: Tested under Virtual PC 2.0 by Connectix (Tests were made on a PowerPC 6800/200MHZ and a Mac G3/266MHZ)
Special features: Runs directly from the CD-ROM. Uses the harddisk only
to create user textfiles in the root directory on drive C: .
The CD-ROM contains 30 games - with 2 difficulty levels each - for testing and training visual perception.
For each group of 10 games the "visual age" is calculated. Group A refers to basic reading ability, groups B and C to visual flexibility and eye movement strategies.
Field tests show that it is possible to test and train dyslexic children and adults and even to detect highly gifted children with a "postgraduate" visual age.
The games are arranged by increasing difficulty.
Short description of some games (task and function):
1 Hit the balloon: Practising mouseclicks.
2 Hit the letter b and not p q or d: Single letter discrimination with
distractor.
3 Hit qd and not 5 other combinations of q, p,d. Double letter discrimination
with distractor (billiard balls).
6 Hit dqpdb and not 5 other combinations. Five letter discrimination without
distractor - but 7 alternatives.
7 Group of 5 symbols (triangles, angles, circles): Five symbol discrimination
without distractor - but 7 alternatives.
8 A group of four letters flashes at a random screen position. Letter discrimination
with unpredictable place of appearence and decreasing exposure time.
13 Ghosts with nameplates appear (8 letter names). Letter discrimination
with unpredictable place of appearence and decreasing exposure time.
15 An airplane is landing: read the name of the airline. Reading of a moving
text.
17 Which dog? Form recognition and eye movement strategy.
20 Abstract symbols combination: Eye movement strategy.
21 Numbers at the screen border: Optimizing eye movements.
27 What's the captain's name? "Reading" in a difficult visual
setting ("at sea").
30 Reading neon lights. Transfer to vertical sequences
Inquiries to the author, Dr. Hans-Werner
Hunziker, email address: e-mail HUNZIKER MULTIMEDIA