Table for interpretation of game results with SUPER-OWL
Results for settings "difficult" and duration "short":
(From age 10 up) Maximum Important part of auditory score discrimination (In brackets: skill needed professional musician) 1. Vibraphone 6(7) P (pitch) 2. Bells 5(6) P 3. Drums: Cymbals 5(6) P 4. Bouzouki 6(7) P 5. Drums 7(8) P 6. Vibraphone 6(7) P 7. Birds 6 Sequence and timbre 8. Guitar 10(12) P (1.0 = double duration) 9. Sails 8(9) Melody and timbre 10. Rolling balls 9(12) Timbre and sequence 11. Xylophone 7(9) Sequence sound 12. Bells 7(9) Sequence sound 13. Drums 6(8) Sequence noise 14. Guitar 7(8) Sequence sound 15. Wind instruments 6 (Only 4 in Version 1.0) 16. Arabic 6(7) Sequence and pitch 17. Finnish 7 Sequence syllables 18. Korean 5 Sequence syllables 19. Drums 6(8) complex sequences 20. Chinese 5(8) complex sequences syllables 21. Chin. Names 9 auditive memory strategy 22. Car 5(6) sequence technical noise 23. Water 6(10) timbre natural noises 24. Birds 7(9) sequence and timbre 25. Waves 7 technical timbre 26. Signals 8 technical timbre 27. Vowels 7 vowel sequence in syllables 28. Horses 6(12) direction of movement 29. Vowels 6(7) vowel sequence in syllables 30. Drums 6(9) timbre of high and low sounds


Informations on SUPER-OWL


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