Table for interpretation of game results with SUPER-OWL
Results for settings "difficult" and duration "short":
(From age 10 up)
Maximum Important part of auditory
score discrimination
(In brackets: skill needed
professional
musician)
1. Vibraphone 6(7) P (pitch)
2. Bells 5(6) P
3. Drums: Cymbals 5(6) P
4. Bouzouki 6(7) P
5. Drums 7(8) P
6. Vibraphone 6(7) P
7. Birds 6 Sequence and timbre
8. Guitar 10(12) P (1.0 = double duration)
9. Sails 8(9) Melody and timbre
10. Rolling balls 9(12) Timbre and sequence
11. Xylophone 7(9) Sequence sound
12. Bells 7(9) Sequence sound
13. Drums 6(8) Sequence noise
14. Guitar 7(8) Sequence sound
15. Wind instruments 6 (Only 4 in Version 1.0)
16. Arabic 6(7) Sequence and pitch
17. Finnish 7 Sequence syllables
18. Korean 5 Sequence syllables
19. Drums 6(8) complex sequences
20. Chinese 5(8) complex sequences syllables
21. Chin. Names 9 auditive memory strategy
22. Car 5(6) sequence technical noise
23. Water 6(10) timbre natural noises
24. Birds 7(9) sequence and timbre
25. Waves 7 technical timbre
26. Signals 8 technical timbre
27. Vowels 7 vowel sequence in syllables
28. Horses 6(12) direction of movement
29. Vowels 6(7) vowel sequence in syllables
30. Drums 6(9) timbre of high and low sounds
Informations on SUPER-OWL
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