Screenshots Eagle-Eye Junior (from 4 years)

Testing and Training of Object and Face Perception
Early detection and prevention of visual perception problems, e.g. Dyslexia



All games are played according to the same rules which makes it easier for young kids.
Games are arranged according to degree of difficulty from 1 to 30.
(31 to 40 = simplified games).


Game 1



The player has to find the object shown at the bottom of the screen
(here the yellow square) in the group of objects at the top and click it.
The vertical bar on the right shows the progress.
For completing a game, 11 correct answers must be given
(plus an additional correct answer for each error).
The arrow button on the left allows ending a game without recording scores.
The number on the lower right hand side indicates the game number.


Game 7



Discrimination of different angles of vision.


Games 9, 14,18 and 22 (without further explanations)










Main menu for 30 games



Button C for comparing new scores with the previous scores of the same (or another) player.
Requires entering the name of the player.
Here HW compares with self.
Display shows the time in seconds (s).
If you notice that the player starts to click only by „trial and error“, restart and exit the program.
Then click button s (seconds) on the first screen of the program to change itself to F (faults).
Up to the next program start the number of errors is indicated on the scoreboards.
Clicking button X hides the comparison values of game scores.

Menu1 EXT



Clicking button E (= extreme)shows top scores of players aged 11 to 69.
Clicking button X hides the comparison values of game scores.


Menu1 MED



Clicking button M (= median) shows average scores of players aged 11 to 69.
Clicking button X hides the comparison values of game scores.


Menu1 Lupe



Cicking the magnifier button displays game scores of all players:
name, game number, number of errors (F), time in seconds (s), date and time.
Click again to hide scores.

Clicking the road signChildren crossing leads to

Menu 2: The preliminary practice games.



Games 31 to 40 (simplyfied versions).

Once you are sure that games 31 to 40 of the preliminary practice games are easily completed, start with game 1 from the main menu.


Mouse training



The cursor appears as a ball.
The task requires moving the ball on the gray street to another child without touching the lawn.
While the ball is on the street you hear some music.
When it touches the lawn the music stops.
When it reaches another child the melody changes.
The idea of this simple game is to experience the relationship between mouse and cursor movement
without looking at the mouse.

Tell the player where the ball should go.
„ Move the ball to the boy with the red jacket“.




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